How to Recruit All 24 Knights in Sovereign Tower

The short version

There is an achievement called A Knights Game for recruiting every available knight in the kingdom at least once. Read that phrasing carefully — “at least once” is doing a lot of work, because several knights cannot coexist. You are not building one perfect table. You are collecting across rewinds.

The full roster table has every route in one place. This page is the order you should actually attempt them in, and the traps.

Act 1: the four who need nothing

Angelica is with you from the opening. Goberto and Gwendan wander into your court during Act 1 on their own. Gideon does the same in Act 2. No conditions, no checks — they simply turn up.

That is a quarter of your recruiting done for free, and it is worth knowing because it means every other knight is a decision you have to make deliberately.

Act 1: the prologue decision that lasts all game

In the opening minutes a knight attacks you. Spare him. That is Oliver, and killing him closes his route on that save.

Here is the honest state of this one: players who spared him report he should arrive around cycle 19, and at least two players who definitely spared him never saw him appear. One of them had struck the knight with a stone exactly once earlier in the same save. Whether that is the cause is not confirmed. If Oliver has not shown by the time Act 2 is underway, rewinding to a clean prologue is the reliable fix.

Act 1: Groveshire gives you two, and takes one back

The kill the beast quest in Groveshire is the busiest single decision in the early game.

  • Send Angelica on it and the beast survives, visits your court the next cycle, and joins as the Wolf. Her companion does not matter.
  • Take the quest without her and you get Silgur instead, wandering in during late Act 1.
  • Later, if the Wolf is on your table, the remove the curse quest lets Belladonna cure him — and he becomes Rufus, permanently. You cannot have both.

Act 2: the ones that need something to go wrong

Three recruits are gated behind failure, which is the part of this game people find hardest to plan for.

Daguez arrives through the Act 2 rebellion. You get three responses to it, and one of them knights a rebel at your table — that is him. The catch is that the rebellion is not scripted: players who kept every population group content never saw it fire at all. Two players independently put the trigger at a satisfaction meter dropping below 20, which matches the threshold the Balanced Sovereign achievement uses from the other direction. Playing well locks Daguez out.

Dulahan arrives only after Goberto dies. For the associated achievement, he needs to die on a quest involving heights, which produces the unexpected outcome where he falls. If you have already transformed Goberto into his legendary-armour version, you are giving that up.

Tarcus is the gentle one of the three: after Mathilda asks for help storming the revolt fort in Gavault, he walks in right behind her and offers his services.

Act 2: Enberg makes you choose

The Enberg murder trial is the cleanest either/or in the game. Resolve it in the direction that implicates Victoria, and killing her frees Gothild to join you. Leave Victoria standing and Gothild stays where she is.

Before you decide, know what Victoria is worth at the end: holding her on your roster removes the final quest from the Peace Treaty ending entirely. Without her that route needs an eight-knight check at STR 12, AGI 8, CHA 11, MAG 6, WIT 3 and LCK 3. That is a real cost for a recruit made twenty cycles earlier.

You can also defeat Victoria early and pick Gothild up inside the first two acts, if you would rather not wait for the trial.

Act 2: Gavault, Almor and the tournaments

Brunhilda has two routes. Either land a critical success negotiating with the princess of Gavault, or rewind and tell Mathilda you already know who it is and want an audience — she arrives the next cycle if your audacity is high enough.

Childeric begs you to throw the final segment of the Almor tournament. Win it anyway and he asks to join your table. There is a separate achievement for losing a tournament on purpose, so this is a two-run situation if you want both.

That same tournament segment is where you send Goberto for his transformation — he comes back in legendary armour with better stats and a trait that soaks quest damage.

Act 2–3: the questline recruits

Ligia comes out of the wish-granting lamp thread. Run her questline, investigate the markets rather than the island, then buy or steal the lamp. If you steal it, be honest with her about it. Hand the lamp over when she asks and she joins once her father is healed.

There is a second account of this one — winning the lamp quest inside a three-cycle deadline, then rewinding when somebody else finds it first. Both end with the lamp in her hands; the market route is the one that was documented step by step.

Edith comes from Moonvale. Speaking to the archmage, ask whether anyone has both dragon knowledge and mage abilities. She arrives the next cycle. The player who documented this flagged that they had seen other accounts of her route, so treat it as one confirmed path rather than the only one.

Epicrate — searched almost universally as “Epicrates” — comes out of the trial sequence. When you are asked about transporting him, break him free instead if your audacity is high enough. The alternative is proving him innocent at the trial, which was reported second-hand by the player who took the jailbreak route.

Zolta needs the Kutnar questline. Win the final tournament with a high-tier participant such as the Wolf, accept Kutnar’s minimum-tax tradeoff, then hire him for 250 gold. Or simply cheat on the second challenge — he compliments your artistry and asks to work with you, which is its own achievement.

Chester is a three-step chain and the most charming one in the game. When he tells you about the eggs, send Angelica to befriend the goose. On the follow-up quest send Gwendan, who steals them. When Chester returns, ask about the goose being lonely, and he asks to join.

Act 3: the late arrivals

Arron appears after you defeat the Dragon Knight — he introduces his great-great-great-great-great-great-great grandson. Letting Arron then perform the ritual to become a Dragon Knight himself is a separate achievement, as is finding him a pet.

Ari needs the Isles of Basalt. In Act 3, ask Rodrik and Gotfrig about getting a griffin and they point you at their younger brother.

Alwena has the strangest condition in the game: send your entire table out on quests, then check the empty Round Table in the afternoon. She turns up offering to help. She only takes single-cycle quests, and on multi-knight quests she can only be slotted in last — so someone always goes with her. Knight her and she ends the run as a knight rather than staff, which is also how the Knighthood achievement unlocks.

The four transformations

Recruiting is only half of it. Four knights have documented transformations that change their stats and their ending slide:

KnightHowResult
GobertoAlmor tournament, final segmentLegendary armour, upgraded stats, a trait that tanks quest damage
OliverFinish his quest line, send him to the magic academy when promptedA large magic upgrade
EdithSend her on a quest that involves killing someoneShe comes back changed — her sword carries something afterwards
UrsulaHave her fight the KingslayerThe player who documented it described the result as not good

Four more knights are listed as having evolutions in the ending data — Arron, Dulahan, Gwendan and Alwena — but the trigger for each is not documented as precisely as the four above. Gwendan’s is almost certainly the debt thread, since sending him away for his debts is what brings him back with a new look.

One asymmetry worth naming, because it looks like a contradiction and is not: Goberto transforms but his farewell slide does not change. The ending data lists him among the fourteen characters with a fixed send-off, while his legendary-armour transformation is documented separately by a different player. Transforming a knight and changing their epilogue are two different systems, and Goberto is the clearest case where one happens without the other.

Where this comes from

Recruit routes are from a Steam Community thread written by a player at 30 hours in, plus the corrections and additions posted underneath it by three other players. The roster count of 24 was confirmed separately: the in-game meal table names 24 knights, and a creator walkthrough of every recruit has 24 named chapters. Achievement names and conditions are quoted from the official Steam listing.

Where the original poster hedged — Edith, Epicrate, Ligia, Oliver — the hedge is reproduced here rather than smoothed into false confidence.

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